Step 1 of 5
The library
Where does every game stand?
Every analyzed game in one view: its score, what to learn from it, and where its opportunity is. Hover any insight to see the player quote behind it, or open a title to go deeper.

Step 2 of 5
Benchmarks
Is this normal for the genre?
Every topic ranked against the genre and the full database, with how opinion splits and how much it moves players.

Step 3 of 5
Drill-down
Why did players feel this way?
Each metric opens into the themes behind it: what players mean by each one, how many reviews raised it, and the verbatim quotes, traceable to individual reviews.

Step 4 of 5
Player segments
Who are these players?
Players are grouped statistically by how they scored on every metric, separately for each game. Open any segment to see what motivates these players, how they play, and which experiences keep them playing, grounded in what they actually said.
19% of playersMira “The Wandering Sightseer”
A breadth-first adventure grazer
“…the prospect of discovering a new piece of lore, the flavor text on a dope item, a valuable upgrade… made me never waver in determination to see what was around the next corner.”

Step 5 of 5
Ask Gabe
What about the question no dashboard covers?
Ask Gabe in plain language. Behind it, two agents work together: a researcher that finds the evidence across every game in your plan, and an analyst that runs the numbers. Every answer cites its sources and marks each claim as data, inference or opinion.
- “How risky is it to change the protagonist in a sequel?”
- “Which onboarding problems in tactics games actually cost playtime, and which are just loud?”
- “We're pricing a 12-hour roguelite at $40. How do players judge value at that price in similar games?”

